Walkthrough

Stuck? Get a hint

If you're stuck in a place and need a little help, open the room you're in and find the solution.

Attention! There will be spoilers. Open only the room you need. Codes are blurred — tap one to reveal it.

01 Room 1
  1. Turn your attention to the ceiling and listen to what the AI has to say.
  2. Wait for the doctor to drop out of the window. He will leave you his key to the elevator.
  3. Break the glass and get a hammer.
  4. Break the glass on the «fire alarm» button with the hammer.
  5. Read the password on the card and enter it in the elevator. Password:
02 Room 2
  1. Find the floppy disk — it's taped under the table.
  2. Listen to the scientist's audio diary and insert the floppy disk into the computer.
  3. Find the four items drawn on the computer screen. Each item has a number on it.
  4. The four numbers are the four digits of the password. Enter it into the computer.
  5. Open the box labelled «Evacuation Key Generator» — it holds the next password for the elevator:
03 Room 3
  1. Press the button.
  2. Wait for the structure to fall, then carefully walk along it without falling down.
  3. Open the door by turning the valve.
04 Room 4
  1. Crank the electricity up to the maximum with the round lever.
  2. Start the mobile crane.
  3. Use the lever to move the container so that it knocks down the madman when he approaches you.
  4. Move along the road to the next room.
05 Room 5
  1. You can't breathe in this room for long without a canister of air!
  2. To use the canister, unscrew its valve and bring it to your face.
  3. The air keeps running out — refill the canister at the refueling station.
  4. Take the stone from the floor and smash the lock that keeps the locker closed.
  5. Turn off the power.
  6. Drag all the barrels to the other side of the room to clear the way to the exit.
06 Room 6
  1. Move the cabinet.
  2. Take the lever from the closet, insert it into the hatch in the floor, open it and go downstairs.
  3. Flip the toggle switches in this order:
  4. Turn on the breaker.
  5. Wait until the board falls out and put it in the elevator.
  6. Take the stairs to the top.
  7. Pick up the broken lever from the floor and insert it into the right side of the electrical device.
  8. Take the key wrapped in duct tape from the cabinet, connect the two terminals and push the lever up to raise the elevator with the board.
  9. Put the board on the mechanism, stand on it and you will be transported to another room.
07 Room 7
  1. Take the ladder hanging on the wall and hang it on the two hooks.
  2. Climb the ladder to the next room.
08 Room 8
  1. Pick up the flashlight from the floor.
  2. Pick up the slot machine and place it on the table.
  3. Plug the cord into the power outlet.
  4. Turn the machine on with the button on its back.
  5. Turn the lever on the front panel — a metal ball falls out.
  6. Throw the ball into the vent above the door.
  7. Use the levers on the wall to open and close the vent so that the ball rolls all the way and knocks down the screwdriver at the end.
  8. The screwdriver falls into your room.
  9. Open the floor hatch with the screwdriver by unscrewing the four screws.
09 Room 9
  1. In the vent, find the hatch and open it.
  2. On the way, don't fall into the opening vents.
10 Room 10
  1. Find the door valve under the tyres.
  2. Insert the valve into the door and turn it.
11 Room 11
  1. Take the key from under the guard's hand and open the door.
  2. Take the tablet, turn it on and read the guard's diary.
  3. It says the gate code is made of two parts:
    • The first and last digits come from the year he was born. The calendar on the wall shows his age and the current year: 2024 − 36 = 1988.
    • The second and third digits are on the key he entrusted to his friend, the rat.
  4. Take the bread from the table and break off a piece.
  5. Drop it on the floor near the rat hole. The rat carries the number
  6. Congratulations! The code to the door is