Walkthrough
Stuck? Get a hint
If you're stuck in a place and need a little help, open the room you're in and find the solution.
Attention! There will be spoilers. Open only the room you need. Codes are blurred — tap one to reveal it.
01 Room 1
- Turn your attention to the ceiling and listen to what the AI has to say.
- Wait for the doctor to drop out of the window. He will leave you his key to the elevator.
- Break the glass and get a hammer.
- Break the glass on the «fire alarm» button with the hammer.
- Read the password on the card and enter it in the elevator. Password:
02 Room 2
- Find the floppy disk — it's taped under the table.
- Listen to the scientist's audio diary and insert the floppy disk into the computer.
- Find the four items drawn on the computer screen. Each item has a number on it.
- The four numbers are the four digits of the password. Enter it into the computer.
- Open the box labelled «Evacuation Key Generator» — it holds the next password for the elevator:
03 Room 3
- Press the button.
- Wait for the structure to fall, then carefully walk along it without falling down.
- Open the door by turning the valve.
04 Room 4
- Crank the electricity up to the maximum with the round lever.
- Start the mobile crane.
- Use the lever to move the container so that it knocks down the madman when he approaches you.
- Move along the road to the next room.
05 Room 5
- You can't breathe in this room for long without a canister of air!
- To use the canister, unscrew its valve and bring it to your face.
- The air keeps running out — refill the canister at the refueling station.
- Take the stone from the floor and smash the lock that keeps the locker closed.
- Turn off the power.
- Drag all the barrels to the other side of the room to clear the way to the exit.
06 Room 6
- Move the cabinet.
- Take the lever from the closet, insert it into the hatch in the floor, open it and go downstairs.
- Flip the toggle switches in this order:
- Turn on the breaker.
- Wait until the board falls out and put it in the elevator.
- Take the stairs to the top.
- Pick up the broken lever from the floor and insert it into the right side of the electrical device.
- Take the key wrapped in duct tape from the cabinet, connect the two terminals and push the lever up to raise the elevator with the board.
- Put the board on the mechanism, stand on it and you will be transported to another room.
07 Room 7
- Take the ladder hanging on the wall and hang it on the two hooks.
- Climb the ladder to the next room.
08 Room 8
- Pick up the flashlight from the floor.
- Pick up the slot machine and place it on the table.
- Plug the cord into the power outlet.
- Turn the machine on with the button on its back.
- Turn the lever on the front panel — a metal ball falls out.
- Throw the ball into the vent above the door.
- Use the levers on the wall to open and close the vent so that the ball rolls all the way and knocks down the screwdriver at the end.
- The screwdriver falls into your room.
- Open the floor hatch with the screwdriver by unscrewing the four screws.
09 Room 9
- In the vent, find the hatch and open it.
- On the way, don't fall into the opening vents.
10 Room 10
- Find the door valve under the tyres.
- Insert the valve into the door and turn it.
11 Room 11
- Take the key from under the guard's hand and open the door.
- Take the tablet, turn it on and read the guard's diary.
- It says the gate code is made of two parts:
- The first and last digits come from the year he was born. The calendar on the wall shows his age and the current year: 2024 − 36 = 1988.
- The second and third digits are on the key he entrusted to his friend, the rat.
- Take the bread from the table and break off a piece.
- Drop it on the floor near the rat hole. The rat carries the number
- Congratulations! The code to the door is